Performance in Synthetic Benchmarks
The new NVIDIA graphics adapter performed just great in 3DMark03, which is no wonder at all: the three benchmarks out of four included into this tests set have been perfectly adjusted for NVIDIA solutions since the times of GeForce FX. Our today’s hero lacked only 19 points to hit the 19,000-point bar. How did it achieve this victory?
GeForce 7800 GT started defeated RADEON X850 XT Platinum Edition in the first game test already: the advantage varied between 8% and 20% in pure speed mode depending on the resolution. When the full-screen antialiasing and anisotropic filtering are enabled, the performance difference changes to 10%-15%. Note that in high resolutions the gap is smaller, as RADEON X850 can still work efficiently with the memory. The curious thing is that GeForce 7800 GT is not that far ahead of GeForce 6800 Ultra here: the performance difference is about 7%-9%, even though the newcomer features much more pixel pipelines and more vertex processors working at higher frequency.
Unlike Game 1, the second game test is not limited by the DirectX 7 and uses normal maps and dynamic stencil shadows. Due to UltraShadow II technology, GeForce 6800 Ultra doesn’t yield in any way to RADEON X850 XT Platinum Edition, while GeForce 7800 GT appears about 8%-10% ahead of both previous generation products in all resolutions.