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The second test loads mostly vertex processors, although the scene also has a lot of complicated lightning effects. The shadows are generated dynamically, just like in the first test. The advantage of GeForce 7800 GT over RADEON X850 XT Platinum Edition can already be seen in 1280x1024 and reaches 17%-20%. In the eye candy mode the newcomer is also ahead of the rival, although this time the performance difference is only 10%, since RADEON took good advantage of its effective memory controller.

As usual, the third game test is the hardest one. Here we see a fantastic zeppelin fly over the canyon. The walls of the canyon are created with extremely complex pixel shaders, which hardly fit into the Shader Model 2.0 requirements, and the water surface is rendered not only with the reflection and refraction but also with the depth fog, which makes it highly realistic. Therefore, the test is heavily loaded with texturing as well as math1ematical calculations.

In the pure speed mode GeForce 7800 GT is just a little bit ahead: it runs only 1-3fps faster, while the overall performance is within 20-30fps. In eye candy mode with enabled full-screen antialiasing and anisotropic filtering we are talking about 4-5fps advantage even though RADEON X850 XT Platinum Edition boasts faster onboard memory. All in all, the overall result achieved by GeForce 7800 GT is quite logical, just like in 3DMark03: the newcomer didn’t yield to its major competitor in any test.

 
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