Articles: Graphics
 

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The market of high-end graphics sub-systems is changing: those, who were video games enthusiasts a decade ago have grown up, but retained the passion for gaming. But now they do not want to just play, they want to enjoy the best quality and very rapid frame-rates. Today they have much higher budgets on a PC than just about 8-10 years ago and not only want, but can afford to be on the bleeding edge of technology.

Just about 3 years ago technology enthusiasts would be happy with only one Radeon 9800 Pro, but a couple of years back Nvidia introduced its technology called scalable link interface (SLI) that could allow two graphics cards to work in tandem to deliver high frame-rates and some improvements in quality.

The high-end of enthusiast community adopted the multi-GPU technology rather quickly, but the total available market for those extreme graphics sub-systems did not increase much: the majority of computer gamers do not buy graphics cards more expensive than $399. Then Nvidia introduced its GeForce 7800 GTX at extreme price of $599 and those, who could afford, bought the boards once again despite of the price. It looked like the number of customers who buy the cream of the creams does not grow, they simply buy more cards in their desire for the best.

If hardcore technology and video games enthusiasts, or, at least, some of them, would afford virtually everything, why not offer them something, which promises them the absolutely highest performance and amazing quality? Why not sell them four graphics cards at once?

This is the idea behind the quad SLI: to offer extreme gamers a truly extreme solution. But is the first implementation of the quad SLI really brings extreme speeds and quality? Let’s find out together!

 
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