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Performance in Third-Person 3D Shooters

Splinter Cell: Chaos Theory

The performance in Splinter Cell: Chaos Theory depends a lot on the pixel shader performance. These shaders contain complex math1ematical calculations and create various visual effects in the game.

GeForce 7900 quad SLI is not very effective here to say at lease. This platform loses even to GeForce 7900 GTX SLI, not to mention Radeon X1900 XT CrossFire, although they both have the same total amount of pixel processors.

In 2560x1600 ATI Technologies wins by almost twofold advantage: its guarantees excellent performance, which never drops below 45fps. GeForce 7900 quad SLI can achieve something like that only in a lower 16:10 resolution of 1920x1200.

 
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