Quadtet: Nvidia GeForce 7900 Quad SLI Performance Unveiled. Page 21
[04/30/2006 02:24 AM | Graphics]
by Anton Shilov , Alexey Stepin
When announcing the quad SLI technology at CES 2006, Nvidia Corp. stated that there are some gamers who desire to have extreme performance, quality and exclusivity, but did not begin shipping such products immediately. At CeBIT 2006 the company stated that the systems featuring four GPUs were shipping, even though not all system makers can supply such computers even now. Two announcements and several systems shipped to end-users later, X-bit labs is publishing the performance preview of the technology that made such a loud hype to reveal all the truth about it. Check out how a GeForce 7900 quad SLI performs against rivals in over 10 games.
Performance in Third-Person 3D Shooters
Splinter Cell: Chaos Theory
The performance in Splinter Cell: Chaos Theory depends a lot on the pixel shader performance. These shaders contain complex math1ematical calculations and create various visual effects in the game.
GeForce 7900 quad SLI is not very effective here to say at lease. This platform loses even to GeForce 7900 GTX SLI, not to mention Radeon X1900 XT CrossFire, although they both have the same total amount of pixel processors.
In 2560x1600 ATI Technologies wins by almost twofold advantage: its guarantees excellent performance, which never drops below 45fps. GeForce 7900 quad SLI can achieve something like that only in a lower 16:10 resolution of 1920x1200.
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