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S.T.A.L.K.E.R.: Shadow of Chernobyl

The game doesn’t support FSAA when you enable the dynamic lighting model, but loses much of its visual appeal with the static model. So, we benchmarked the cards in S.T.A.L.K.E.R. using anisotropic filtering only.

The GeForce 8800 Ultra enjoys a substantial advantage over the GeForce 8800 GTX here. It may not mean much in resolutions up to 1600x1200, but the 16% bonus in 1920x1200 won’t be superfluous considering how important it is to aim precisely in S.T.A.L.K.E.R. Both versions of GeForce 8800 GTS slow down in 1600x1200, so you should better use 1280x1024 if you’ve got one of them.

The less advanced graphics cards from the Nvidia GeForce 8 series don’t suit this game at all. You may try to get an acceptable speed on a GeForce 8600 GTS by disabling the dynamic lighting model, yet the game will look much poorer as the consequence.

 
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