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Gaming Benchmarks: Codecreatures Benchmark Pro

This test ensures complex workload for the tested graphics accelerators: it uses DirectX8 pixel and vertex shaders, has scenes with a lot of polygons, and requires high fillrate.

As a result, the laurels are won by NVIDIA GeForce FX 5900 Ultra. Then follows GeForce FX 5800 Ultra, and ATI’s solutions take the last places.

With enabled full-screen anti-aliasing, NVIDIA GeForce FX 5900 Ultra is certainly very far ahead of the predecessor. However, strange as it might seem, but ATI based graphics cards with higher memory bus bandwidths still fail to surpass GeForce FX 5800 Ultra.

Forced anisotropic filtering didn’t work for some reason on NVIDIA GeForce FX 5900 Ultra and GeForce FX 5800 Ultra, because this is the only explanation I can find for the 0 performance hit when anisotropic filtering was enabled.

ATI’s chips were honestly performing anisotropic filtering, as we see from the results. However, in this case the comparison doesn’t make much sense, so we will not take this result into account.

 
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