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Gaming Performance

Testbed and Methods

We are going to investigate the performance of GeForce 210 and GeForce GT 220 graphics cards using the following universal testbed:

  • Intel Core i7-975 Extreme Edition processor (3.33 GHz, 6.4 GT/s QPI);  
  • Gigabyte GA-EX58-Extreme mainboard (Intel X58 Express chipset);
  • Corsair XMS3-12800C9 (3 x 2 GB, 1333 MHz, 9-9-9-24, 2T);
  • Samsung Spinpoint F1 HDD (1 TB, 32 MB buffer, SATA II);
  • Enermax Galaxy DXX EGX1000EWL 1000 W power supply;
  • Dell 3007WFP monitor (30", 2560x1600 @ 60 Hz max display resolution);
  • Microsoft Windows 7 Ultimate 64-bit;
  • ATI Catalyst 9.10 for ATI Radeon HD;
  • Nvidia GeForce 191.07 WHQL for Nvidia GeForce.

The graphics card drivers were configured in the following way:

ATI Catalyst:

  • Smoothvision HD: Anti-Aliasing: Use application settings/Box Filter
  • Catalyst A.I.: Standard
  • Mipmap Detail Level: High Quality
  • Wait for vertical refresh: Always Off
  • Enable Adaptive Anti-Aliasing: On/Quality
  • Other settings: default

Nvidia GeForce:

  • Texture filtering – Quality: High quality
  • Texture filtering – Trilinear optimization: Off
  • Texture filtering – Anisotropic sample optimization: Off
  • Threaded optimization: Auto
  • Vertical sync: Force off
  • Antialiasing - Gamma correction: On
  • Antialiasing - Transparency: Multisampling
  • Multi-GPU performance mode: NVIDIA recommended
  • Multi-display mixed-GPU acceleration: Multiple display performance mode
  • Set PhysX GPU acceleration: Enabled
  • Ambient Occlusion: Off
  • Other settings: default

Since GeForce 210 and GeForce GT 220 graphics cards are not fit for contemporary games we decided not to overclock them and run the tests at nominal GPU and memory frequencies only, as set by Nvidia. The list of benchmarks has been shortened this time:

First-Person 3D Shooters

  • Crysis Warhead
  • Far Cry 2
  • Left 4 Dead

Third-Person 3D Shooters

  • Resident Evil 5

RPG

  • Fallout 3: Mothership Zeta

Simulators

  • Tom Clancy's H.A.W.X.

Strategies

  • BattleForge

Semi-synthetic benchmarks

  • Futuremark 3DMark Vantage

We selected the highest possible level of detail in each game using standard tools provided by the game itself from the gaming menu. The games configuration files weren’t modified in any way, because the ordinary user doesn’t have to know how to do it. We made a few exceptions for selected games if that was necessary. We are going to specifically dwell on each exception like that later on in our article.

We ran our tests in the following resolutions: 1280x1024, 1680x1050, 1920x1200 and 2560x1600. Everywhere, where it was possible we added MSAA 4x antialiasing to the standard anisotropic filtering 16x. We enabled antialiasing from the game’s menu. If this was not possible, we forced them using the appropriate driver settings of ATI Catalyst and Nvidia GeForce drivers.

Performance was measured with the games’ own tools and the original demos were recorded if possible. We measured not only the average speed, but also the minimum speed of the cards where possible. Otherwise, the performance was measured manually with Fraps utility version 3.0.2. In the latter case we ran the test three times and took the average of the three for the performance charts.

 
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