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Left 4 Dead

The game’s integrated benchmarking tools are far more accurate than Fraps but cannot report the bottom frame rate.

The game features extremely low system requirements and all of the tested cards deliver playable frame rates at every resolution including 1920x1200. It must be noted that the GeForce GT 240 is inferior to the GeForce 9600 GT here: faster at low resolutions and slower at high resolutions. This must be due to the higher GPU clock rates and the higher influence of the RBEs on the overall performance than with newer game engines. It is only through additional overclocking – to higher frequencies than the default pre-overclocked frequencies of the Palit and Gainward cards – that the GT215-based cards can gain the upper hand and catch up with the Radeon HD 4770.

S.T.A.L.K.E.R.: Call of Pripyat

We use the highest settings in the new S.T.A.L.K.E.R. but without antialiasing. We turn on the DirectX 10.1 and DirectX 11 modes products that support them.

The GeForce GT 240 does not benefit much through its DirectX 10.1 support. The Radeon HD 4770 is far from brilliant in this test, either. It is only at 1920x1200 that the new mainstream GPU from Nvidia delivers a higher bottom speed than the older one. You have to lower the graphics quality settings to play this game on inexpensive graphics cards.


The game was tested in OpenGL-based multiplayer mode. Unfortunately, the integrated benchmark cannot report the bottom frame rate.

The Gainward/Palit graphics cards can match the GeForce 9600 GT at the overclocked frequencies only. At the default frequencies, let alone the frequencies of the reference sample, they fall behind their predecessor. All these variants of GeForce GT 240 can be used for play at resolutions up to 1680x1050. You can even try 1920x1200. That’s a good result for an entry-level solution although the Radeon HD 4770 looks preferable.

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