Articles: Graphics

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Performance in First-Person 3D Shooters

Aliens vs. Predator

This game is benchmarked in DirectX 11 mode with the highest graphics quality settings.

The new tandem takes a good start, outperforming the GeForce GTX 470 SLI at every resolution, obviously due to its higher GPU clock rates. The difference is not large, but suggests that Nvidia’s next dual-processor graphics card is going to be indeed based on two GF104 chips. The GeForce GTX 460 SLI is fast enough to play at 1920x1080 but not at 2560x1600 although flagship graphics solutions are supposed to unlock such extremely high display modes.

Battlefield: Bad Company 2

Of course, the pair of GF104 chips finds it hard to compete with the pair of GF100s, even cut-down GF100s, especially when high clock rates can’t save the day. However, they are not lagging too far behind, so a dual-GF104 card would be a viable product capable of delivering a playable frame rate at 2560x1600 (or 2560x1440) at the maximum graphics quality settings.

Call of Duty: Modern Warfare 2

The GF104-based SLI tandem behaves like an ordinary GeForce GTX 480 here and is but slightly slower than the pair of GeForce GTX 470s working in SLI mode. In other words, there is no reason to run this game on a premium-class dual-processor graphics subsystem because a fast single-processor card, like a Radeon HD 5870, should be quite enough. Even the single GeForce GTX 460 1GB copes with the game, although there is no reserve of speed at 2560x1600.

Crysis Warhead

The GeForce GTX 460 SLI subsystem fails where least expected. We mean very high resolutions. Its average frame rate is comparable to that of the single GeForce GTX 480 but its bottom speed is only half the latter’s. Our hypothetic GeForce GTX 490 feels much better than the Radeon HD 5970 at resolutions up to 1920x1080, though.

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