Performance in Synthetic and Semi-Synthetic Benchmarks
Futuremark 3DMark Vantage
We minimize the CPU’s influence by using the Extreme profile (1920x1200, 4x FSAA and anisotropic filtering). We also publish the results of the individual tests across all resolutions.
Interestingly, the EVGA and MSI cards have almost the same scores in this benchmark. The MSI does not enjoy as large an advantage as it had in the gaming tests. This is true for the overall scores, but the difference is perfectly clear in the individual tests. On the whole, the 3DMark Vantage results agree well with what we’ve seen in the gaming tests above.
We use the Extreme profile here. As opposed to 3DMark Vantage, this profile uses a resolution of 1920x1080 pixels.
When overclocked to GPU frequencies of over 1/2 GHz, the GeForce GTX 560 Ti sets a new record of 1,700 points. The more expensive GeForce GTX 570 scores 23 points less, so the MSI card comes out the winner of this test.
Tom Clancy’s H.A.W.X. 2 Preview Benchmark
This benchmark makes wide use of tessellation to render the surface of the earth. The number of polygons per one frame can be as high as 1.5 million!
The two models of GeForce GTX 560 Ti with highest overclocking results catch up with the GeForce GTX 570 at a resolution of 1600x900 but the MSI remains the only one to compete with the leader at the higher resolutions. We've seen the same picture in many other tests, though.
Unigine Heaven 2.5 Benchmark
We use Normal tessellation in this test.
When overclocked, a GF114 chip has a chance to compete with a GF110 at 1600x900 in this test. Starting from 1920x1080, the overclocked GeForce GTX 560 Ti falls behind in terms of bottom speed, though. And it has no chance at all at 2560x1600 even if its GPU is overclocked to 1 GHz. This is the natural result of the difference in active GPU subunits: 15 tessellation units and 480 ALUs in the GeForce GTX 570 against 8 tessellation units and 384 ALUs in the GeForce GTX 560 Ti.