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Performance in First-Person 3D Shooters

Call of Duty: United Offensive

NVIDIA’s multi-GPU technology wouldn’t work with this game. No, the system was perfectly stable and we had no image-quality-related problems, but we had no performance gains, either. Moreover, we didn’t even see the Load Balancing indicator, although we had enabled it in the driver.

It’s the same in the “eye candy” mode: no profit from the SLI mode whatever.

 
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