Company of Heroes
The game can refuse to run at the eye candy settings on the Ultra level of detail. We benchmarked the graphics cards with anisotropic filtering only.
Nvidia’s flagship product shows a good enough speed at a resolution of 2560x1600 pixels. Considering the requirements of the genre, this is quite enough for normal play, although you have to be ready for slowdowns in certain scenes. As opposed to Battlefield 2142, the XFX GeForce 8800 GTX XXX Edition outperforms graphics cads with the reference frequencies by 11% at 1600x1200 and by 14% at 1920x1200. The gap is smaller at 8% in the resolution of 2560x1600. The pre-overclocked card from XFX does not open new opportunities, i.e. display resolutions, before the gamer, though. This often happens with overclocked hardware, though.
The AMD Radeon X1950 XTX looks good even against the GeForce 8800 GTS, making the resolution of 1920x1200 playable.
The XFX benefits little from the factory overclocking in this game. Here, the architectural features of the G80 with its division into separate domains help us see that Gothic 3 depends more on the computing power of shader processors than on the scene fill rate. The game not supporting full-screen antialiasing, the influence of the memory subsystem on its speed is rather low, at least when the graphics card has a 384-bit memory bus and a memory frequency of 900 (1800) – 1000 (2000) MHz.
Anyway, we can say that the GeForce 8800 GTX allows playing with comfort not only at a resolution of 1920x1200, but also at 2560x1600. Although the game uses a first-person view, it is not a typical first-person shooter and you don’t need a frame rate of 60fps to enjoy it fully. Owners of monitors with a diagonal of 30” will be able to play this game in the monitor’s native resolution and the impression won’t be spoiled by defects of the scaling-down.