It’s just the opposite on Far Cry’s Pier map where the high pixel shader performance allows the Gigabyte Radeon X1900 XTX to take revenge. This is only visible in 1600x1200, though, because in the lower resolutions the top-end graphics cards are limited by the CPU performance.
The scene recorded on the Research map helps differentiate between the cards better. The action goes in catacombs and the CPU influences the overall performance less. Graphics cards on ATI’s Radeon X1000 GPUs are often slower than same-class GeForce 7 products in this test due to the way SM3.0 is implemented in Far Cry. However, the Gigabyte Radeon X1900 XTX carries 48 pixel processors on board and features a very efficient memory subsystem. This helps it outperform the Gigabyte GeForce 7900 GTX in high resolutions.
Far Cry is not a hard game by today’s standards, so both the cards from Gigabyte handle it well when full-screen antialiasing is enabled. Their average performance is always higher than 100fps even in 1600x1200.
Although HDR (F16) support for Radeon X1000 is not implemented well in this game, the Gigabyte Radeon X1900 XTX provides a good average performance in all the tested resolutions.
It’s the same when we use HDR on the Research map. The Gigabyte Radeon X1900 XTX’s 60fps in 1600x1200 is quite sufficient for normal play. The average speed of the Gigabyte GeForce 7900 GTX is higher by 10fps or about 15%.