Performance in RPG
The Elder Scrolls IV: Oblivion
The Nvidia GeForce 7 architecture doesn’t allow using HDR (FP16) along with FSAA, so we benchmarked the cards in TES IV: Oblivion using anisotropic filtering only because the game’s visuals degenerate too much when you disable HDR. Speed was measured with the Fraps utility, so the numbers may be somewhat inaccurate.
Well, the speed of the Gigabyte GV-NX76T256D-RH isn’t too high, yet it is only second to the Radeon X1900 GT in average performance in the resolution of 1280x1024 pixels and even rivals it at the overclocked frequencies. Like all graphics cards with a relatively small number of pixel processors (less than 24), the tested graphics card has a very low minimum of speed, so slowdowns are unavoidable. We recommend using 1024x768 resolution on GeForce 7600 GT to have a bigger reserve of speed. You can also disable HDR or lower the level of detail, but this would greatly reduce the visual appeal of that beautiful game.
Contrary to the test in a closed environment, the overclocking has a small effect on performance of the Gigabyte GV-NX76T256D-RH in open scenes because the memory frequency is more important here than the GPU clock rate and we haven’t achieved a good memory frequency growth at overclocking. The game is generally slow, but don’t forget that the vast vegetation-rich open areas of the Cyrodiil province easily put even high-end graphics cards like Radeon X1900 XT or GeForce 7900 GTX to their knees, let alone less powerful solutions.
This game is sensitive to the graphics card’s fill rate and amount of memory, but it can be played with comfort at an average speed of 30-40fps. The Gigabyte GV-NX76T256D-RH gives you that speed, especially at the overclocked frequencies, in 1280x1024 without FSAA. This is good enough considering that the GeForce 7900 GT is the only card in this review that makes the resolution of 1600x1200 playable.