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F.E.A.R. Extraction Point

Although F.E.A.R. is rightly considered one of the most demanding first-person shooters, its graphics memory requirements do not go beyond 256 megabytes even in 1600x1200 resolution with enabled full-screen antialiasing. The difference in performance between the Gigabyte GeForce 7950 GT 512MB and the graphics card that works at the same frequencies but has 256MB of memory amounts to 5% only, which is not important at all. Both cards are capable of providing an acceptable average and minimum frame rate in the resolution of 1280x1024 pixels. Note also that the pre-overclocked Foxconn GeForce 7950 GT 256MB is again somewhat better than the Gigabyte card.

Tom Clancy’s Ghost Recon Advanced Warfighter

Using the deferred rendering technique, this game is incompatible with full-screen antialiasing. There are only anisotropic filtering results here. Moreover, the game is too heavy to be run on graphics cards other than those of the high-end class, so we decided to use the resolution of 1280x1024 only.

The game doesn’t have much to show us in terms of graphics memory usage as it doesn’t support full-screen antialiasing and is a multi-platform project and, accordingly, doesn’t work with large textures. The results illustrate our point: the two cards that differ in the amount of graphics memory differ by only 0.6fps in speed whereas the pre-overclocked card from Foxconn has an advantage of 1.6fps over the product that works at the frequencies recommended by Nvidia.

Half-Life 2: Episode One

Half-Life 2: Episode One behaves like the previous test, although it uses high-resolution textures besides shader-based special effects. It is only in 1920x1200 resolution that we can see a difference of 2.2fps. In all other cases the two versions of the GeForce 7950 GT that differ in the amount of graphics memory deliver identical performance. The increased frequencies of the Foxconn card have a small effect here.

 
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