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Performance in Third-Person 3D Shooters

Hitman: Blood Money

In this game 512 megabytes of graphics memory make a difference in 1920x1200 resolution only. But in that resolution the overall performance of graphics cards like GeForce 7950 GT/Radeon X1900 XT is too low for comfortable play, at least with enabled full-screen antialiasing. When it comes to more advanced solutions like Radeon X1950 XTX or the GeForce 8800 series, each of them is endowed with at least 512MB of memory and they won’t feel a lack of it in extremely high display modes.

Tomb Raider: Legend

The GeForce 7950 GT 512MB has a clear, but small, advantage over the graphics cards with 256MB of memory on board in Tomb Raider: Legend . The increased frequencies of the Foxconn card negate this advantage, though.

In other words, the graphics card’s having 512MB of memory doesn’t bring you any practical benefits despite the use of FSAA. This is expectable because the game is a multi-platform project and, as a consequence, uses math1ematical computations to create most of its special effects in the Next Generation Content mode. It doesn’t load graphics memory much because game consoles have but moderate amounts of it.

Note that the minimum speed of the GeForce 7950 GT cards is too low for you to have a comfortable gameplay even in 1280x1024 with enabled 4x FSAA.

 
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