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Articles: Graphics
 

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Performance in First-Person 3D Shooters

Call of Duty: World at War

Starting from version 1.3 we use the game’s integrated benchmarking options together with a custom demo record. Unfortunately, this method does not report the bottom frame rate.

The Gigabyte card delivers good performance at every resolution and even outpaces the GeForce GTS 250 at 1920x1200 – and this is without a decibel of noise! One gigabyte of graphics memory has no effect on the performance of the described card as well as of Nvidia’s opponent solution from the same class.

Crysis Warhead

The amount of graphics memory affects performance in this game right from the resolution of 1280x1024 because Crysis Warhead is one of the most technologically advanced games of today. It does not go for compromises with game consoles and therefore has high system requirements. Graphics cards of the Radeon HD 4850 class cannot deliver comfortable performance even at low resolutions if you choose maximum visual quality settings together with full-screen antialiasing.

Enemy Territory: Quake Wars

We disabled the integrated frame rate limiter in the game console for the sake of comparing the cards. The game’s built-in benchmarking options do not provide information about the bottom speed, so there is no such info in the diagrams.

Although the game uses MegaTexture technology, it is quite satisfied with 512 megabytes of local graphics memory. Nvidia’s solutions are not unrivalled in OpenGL games as they used to be. Today, the GeForce GTS 250 is as good as the Radeon HD 4850 at resolutions up to 1680x1050 and the latter is even ahead of its opponent at 1920x1200. Thus, the Gigabyte GV-R485MC-1GI gives you an opportunity to enjoy a network combat on a big display without irritating your ear with noise.

 
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