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3D Performance 2003: First-Person 3D Shooter games

We will start from the very beginning, that is with first-person 3D shooters, because this type of games seems to be the most widely spread today:

Return to Castle Wolfenstein: Enemy Territory

The engine of this game and GeForce FX are simply destined to be together: high vertex processing speed and high working frequencies help NV3x based graphics cards take the lead here. The clear evidence proving that RTCW: Enemy Territory loves high frequencies is the performance of the RADEON 9500 PRO, which is still behind RADEON 9600 XT even though it boasts 8 powerful pipelines. RADEON 9600 PRO is completely defeated by everyone, including the morally outdated GeForce FX 5600 Ultra.

The same picture can be observed as the resolution grows up, although RADEON 9800/XT family manages to catch up with the GeForce FX 5950 Ultra. RADEON 9600 XT and GeForce FX 5700 Ultra try to rip the victory off each other’s hands running almost neck and neck all the time.

In 1600x1200 the fastest RADEON based solution manages to outperform the rivals however the mainstream solutions are still behind their counterparts because of slower onboard graphics memory.

 
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