Again the RADEON family is at the top of the Olympus, while the eldest GeForce FX solutions are completely ruined at the foot of this pedestal. 5950 Ultra model looks a little bit better compared with the other solutions from the same family, but is still not fast enough to compete on equal terms with RADEON 9800 PRO/XT. RADEON 9500 PRO is again faster than its more up-to-date brothers, however, it still failed to catch up with GeForce FX 5900 this time. I think I can say that Antalus demo is less pitiless towards GeForce FX, but not pitiless enough to let these solutions win in the heavy modes.
Summing up the results of all Unreal Tournament 2003 tests, I can state that RADEON solutions are more suitable for high-quality modes. If you are using full-screen anti-aliasing and anisotropic filtering then it would be better to think about getting a RADEON based solution for your system, since even the mainstream solutions perform pretty well in Unreal Tournament 2003. If you are not hunting for high image quality at high speed, then GeForce FX family will also do great for you.