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Enabling FSAA and anisotropic filtering didn’t affect the situation at all. The leadership still belongs to ATI RADEON based solutions. Moreover, the mainstream products from NVIDIA refused to work at 1024x768 and the game simply returned us back to Windows desktop.

Both third-person shooter games we used for testing today are based on progressive engines using shaders, that is why RADEON family feels at home here and wins the tests. The code translator implemented by NVIDIA doesn’t help them win for some reason.

 
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