Articles: Graphics
 

Bookmark and Share

(68) 
Pages: [ 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 ]
Far Cry 1.2, Research

Both RADEON X800-series and GeForce 6800-series got the slightest of the speed increases because of “long” pixel shaders they calculate instead of multitude “short” pixel shaders.




Note: minimal fps are marked with white numbers on the diagrams, black numbers represent average fps.

Neither ATI RADEON X800 XT nor the RADEON X800 PRO could outperform the competing offerings from NVIDIA, not talking about the RADEON 9800 XT that remains galaxy behind the GeForce 6800 in "pure mode"...



Note: minimal fps are marked with white numbers on the diagrams, black numbers represent average fps.

...but with FSAA and anisotropic filtering enabled RADEON X800 XT leads all the way, GeForce 6800 Ultra and GeForce 6800 GT follow the leader, while the RADEON X800 PRO is behind all. Performance of the GeForce 6800 drops as a result of slow memory amid not very effective RAM management, as a consequence, the RADEON 9800 XT is a bit faster.

 
Pages: [ 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 ]

Discussion

Comments currently: 68
Discussion started: 08/01/04 08:24:29 PM
Latest comment: 08/30/06 11:16:51 PM

View comments

Add your Comment