Futuremark 3DMark03, build 340
This diagram shows that the top-end graphics cards from ATI and NVIDIA score practically the same number of points. Among the junior models, the GeForce 6800 GT outscores the RADEON X800 Pro due to its 16 pipelines. The slowest model of the new generation from NVIDIA, the GeForce 6800, is better than the RADEON 9800 XT but worse than the RADEON X800 Pro.
Let’s examine the results of this benchmark in more detail.
Game Test 1
The first game test is very simple, without any of the newer graphical tricks. There’s nowhere to show a high efficiency at executing pixel shaders upon – fill rate is more important! That’s why the RADEON X800 XT is slightly behind the GeForce 6800 Ultra, but the RADEON X800 Pro outperforms the GeForce 6800 due to higher frequencies. The GeForce FX 5950 Ultra is faster than the RADEON 9800 XT due to the same reason.
More effective work with the memory subsystem helps the RADEON X800 family to work better than the competitors with FSAA and anisotropic filtering enabled.
Game Test 2
There are many shadows to be drawn in the second game test, and NVIDIA’s products are on top here – the GeForce 6800 Ultra is beyond competition. The RADEON X800 XT goes neck and neck with the GeForce 6800 GT, and the RADEON X800 Pro with the GeForce 6800. Among the previous-generation cards we see parity between the RADEON 9800 XT/Pro and the GeForce FX 5950 Ultra.
After we turn on full-screen anti-aliasing and anisotropic texture filtering, NVIDIA’s advantage grows up.