Half-Life 2 Performance Preview: The Graphics Hardware Squeezer. Page 13
[11/18/2004 02:15 PM | Graphics]
by Alexey Stepin , Yaroslav Lyssenko , Anton Shilov
The game that the gaming community has been waiting about half a decade for is finally here, and now everyone can enjoy the title many call “the most anticipated game ever”. But in order to experience Half-Life 2 fully, you will need the hardware the game demands. We can tell you for sure that the game does need a powerful central processing unit. But what about graphics cards? Find it out right now, with us!
UPDATE: Adding more game demos and results.
d2_coast_05, Car demo, Eye Candy Mode
With full-scene antialiasing and anisotropic filtering activated, the Car demo begins to offer even better scalability, even though its microprocessor dependence is also clear.
Given more efficient full-scene antialiasing pattern of ATI RADEON hardware, the X800-parts increase their lead over the comparable GeForce 6800-series as the resolution grows. Still, we must say that even in 1280x1024 performance mainstream graphics cards with up-to-date architecture and rapid pixel and vertex shaders engines can deliver pretty normal performance. In 1600x1200 ATI’s hardware lead over NVIDIA’s products is being accentuated, even though NVIDIA’s GeForce 6 series provides pretty fine speed for every segment.
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