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S.T.A.L.K.E.R.: Shadow of Chernobyl

The game doesn’t support FSAA when you enable the dynamic lighting model, but loses much of its visual appeal with the static model. This is the reason why we benchmarked the cards in S.T.A.L.K.E.R. using anisotropic filtering only.

FSAA is not supported together with the dynamic lighting model and the memory load is relatively low, but the Leadtek WinFast PX8800 GTS 512MB cannot overtake the Nvidia GeForce 8800 GTX. The gap is small, varying from 5% to 8% depending on display resolution. Anyway, the resolutions of 1600x1200/1680x1050 and 1920x1200 are playable with the frame rate never lower than 27-30fps.

Unreal Tournament 3

Forcing FSAA from the graphics card’s driver doesn’t produce any effect as yet. That’s why the game is tested with anisotropic filtering only.

Like in many other tests there is no big difference between the new GeForce 8800 GTS and the GeForce 8800 GTX. Both provide an average frame rate higher than 80fps.

 
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