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Testbed and Methods

We used our traditional set of games and benchmarks to measure the performance of Leadtek’s new graphics card.

First Person 3D Shooters:

  • Doom III;
  • Call of Duty;
  • Unreal Tournament 2004;
  • Far Cry;
  • Halo: Combat Evolved;
  • Painkiller;
  • FireStarter;
  • Highly Anticipated DirectX 9 Game 1;
  • Highly Anticipated DirectX 9 Game 2.

Third Person 3D Shooters:

  • Star Wars: Knights of the Old Republic;
  • Splinter Cell: Pandora Tomorrow;
  • Prince of Persia: Sands of Time;
  • Max Payne 2: The Fall of Max Payne.

Simulators:

  • IL-2 Sturmovik: Aces in the Sky;
  • Lock On;
  • Colin McRae Rally 04.

Strategy:

  • Perimeter

Semi-synthetic benchmarks:

  • Aquamark3.

Synthetic benchmarks:

  • Futuremark 3DMark03 build 340.

As always, we chose the maximum graphics quality settings in each game. The testbed configuration remained the same:

  • Athlon 64 3400+ CPU (2.20GHz, 1MB L1 cache);
  • ASUS K8V Deluxe mainboard;
  • OCZ PC-3200 Platinum EB DDR SDRAM (2x512MB, CL2.5-3-2-8);
  • Seagate 7200.7 HDD (SerialATA-150, 8MB buffer);
  • Creative SoundBlaster Audigy 2 sound card;
  • Microsoft Windows XP Pro SP1, DirectX 9.0b;
  • ATI Catalyst 4.6 (version 4.7 for Far Cry), NVIDIA ForceWare 61.34 (version 60.72 for 3DMark03).
 
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