Halo: Combat Evolved
We won’t publish the results we got in 1600x1200 as all the participating graphics cards yielded less than 15fps in that resolution.
There’s parity in this shooter – the Albatron Trinity PCX 5750 has almost the same results as the PowerColor X600 XT. Of course, the latter is better at executing pixel shaders this game abounds in, but its greatly reduced GPU frequency prevents it from showing its best.
We had no doubts about the winner of the Far Cry test as the RADEON X600 in its various incarnations is more efficient at handling pixel shaders. Still, the PowerColor X600 XT has the worst result at the nominal frequencies due to the low GPU clock rate. This is true for the eye candy mode with its full-screen antialiasing and anisotropic filtering, too.
The only difference on the Regulator level is that the gap between the PowerColor and the original RADEON X600 XT is much smaller. The Albatron remains on the last place, and that’s natural considering the specifics of the GeForce FX architecture and Far Cry’s shaders-heavy game engine.