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Performance in Strategies

Command & Conquer 3: Tiberium Wars

I am sure that everyone who is fond of playing computer games is familiar with the Command & Conquer real-time strategy series. Electronic Arts has recently released a sequel to the series that takes the player to the well-known world of GDI and Brotherhood of Nod opposition. This time however, there is a third force to get involved – alien conquerors. The gaming engine is very up-to-date and uses a lot of advanced special effects. Moreover, it boasts a distinguishing feature: fps limitation set at 30fps. Maybe they did it in order to limit the AI performance and this way to ensure that there won’t be any unfair competition with the player. Since there are no default means to disable this limitation, we tested the game with it, and hence paid attention to the minimal fps rates.

Almost all testing participants can provide 30fps in all resolutions, except GeForce 7950 GX2 that suffered some SLI issues. Looks like the drives simply doesn’t have the appropriate support, because the official Nvidia ForceWare Windows XP driver for GeForce 7 family was last updated over half a year ago.

As for both GeForce 8800 GTS models, they demonstrated similar minimal fps rate and hence ensure equal gaming comfort for the player. Although the 320MB model yields to the one with mode onboard memory in 1920x1200 resolution, 2fps is hardly a critical value, especially since with similar minimal performance it doesn’t really affect the gaming process. Only the GeForce 8800 GTX can provide 100% smooth control of the battle units, as its instant fps never gets below 25fps.

 
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