Performance in First-Person 3D Shooters
We can’t see any big difference between the two versions of GeForce 8800 GTS that have different amounts of graphics memory on board until the resolution of 1920x1200 pixels, although the junior model is about 4-5fps slower than the senior one at 1600x1200, both delivering comfortable performance. The GeForce 8800 GTS 320MB slows down suddenly at 1920x1200, being far behind in both average frame rate and minimum speed. Moreover, it loses to the previous-generation cards, too. It’s clear the card lacks graphics memory or cannot manage it effectively.
The MSI NX8800GTS OC Edition is far faster than the reference model beginning with the resolution of 1600x1200 pixels. It cannot catch up with the GeForce 8800 GTX, but comes very close to it at 1920x1200. Obviously, the difference in the memory bus width between the GeForce 8800 GTS and GTX is not important here.
Call of Juarez
Both GeForce 8800 GTS have similar speeds in all resolutions, including 1920x1200 pixels. This is normal, considering that we benchmark the cards with enabled HDR and without FSAA. Working at the reference frequencies the cards are slower than the GeForce 7950 GX2.
MSI’s overclocked version of the card overtakes its opponent in high resolutions which, however, should not be used even on a GeForce 8800 GTX. For example, the average frame rate of Nvidia’s flagship product is only 40fps at 1600x1200 with slowdowns to 21fps in graphically complex scenes. Such numbers can hardly be considered sufficient for playing a first-person shooter with comfort.