We’ve got a weird situation in this game:
SLI doesn’t work when we enable antialiasing, but the main thing is that the GeForce GTX Titan delivers the same performance irrespective of display resolution and 8x MSAA. There must be some error/optimization in the GeForce driver that prevented us from obtaining reliable results for the GeForce GTX Titan in this game.
Things get back to normal in Borderlands 2:
Nvidia is ahead of AMD here, the new GeForce GTX Titan being 22 to 35% faster than the GeForce GTX 680 and 10 to 12% slower than the GTX 690. The overclocked Titan even beats the dual-processor opponent at the hardest settings.
The GeForce GTX Titan is faster than the GTX 680 by an expected 34 to 44% without 8x MSAA, just like in most other tests, but when we enable antialiasing, the gap grows up to 71-79%, the largest gap between these cards in our review. The GTX 680 seems to lack graphics memory as well as memory bandwidth to perform faster here. The overclocked Titan catches up with the dual-processor GeForce GTX 690 and even beats the latter in terms of bottom speed.
And here’s the recently released Crysis 3:
The Radeon HD 7970 GHz Edition is slightly faster than the GeForce GTX 680 while the GeForce GTX Titan beats the latter by 29 to 42%. The Titan is 25-29% behind the dual-processor GeForce GTX 690, our overclocking helping it to get as close as 11-16%.
Tomb Raider (2013)
The Radeon HD 7970 GHz Edition is impressive in the newest game of our test session, being but slightly slower than the GeForce GTX Titan. The latter also looks good, beating the GeForce GTX 680 by 39-72%. When overclocked, it even outperforms the dual-processor GeForce GTX 690.