Performance in First-Person 3D Shooters
Call of Duty: World at War
As we have expected, GeForce GTS 250 didn’t demonstrate any noticeable advantage over GeForce 9800 GTX+, because it in fact is GeForce 9800 GTX+ and 1GB of video memory is way too much for World at War anyway. A slight lag in 1920x1200 is determined by lower memory frequency. The newcomer looks good compared against Radeon HD 4850 revealing almost the same average and minimal performance.
The games based on Crysis engine are, on the contrary, very sensitive to the amount of available graphics memory, especially in high resolutions. However, even in 1280x1024 Palit GeForce GTS 250 1GB is considerably faster than a model with only 512MB of video memory onboard. It competes successfully against Radeon HD 4850 and even outperforms it in 1920x1200 resolution. Please remember that these numbers are quite theoretical, because the general level of average and especially minimal performance is way too low to be of any practical value for the graphics cards of this type.
Enemy Territory: Quake Wars
We disabled the integrated frame rate limiter in the Quake Wars game console for the sake of comparing the cards. The game’s built-in benchmarking options do not provide information about the minimal speed, so there is no such info in the diagrams.
Although this game uses ultra-high-resolution textures (MegaTexture technology), Palit GeForce GTS 250 1GB has no advantage over GeForce 9800 GTX+ and GeForce GTS 250 512MB. Moreover, in 1920x1200 the proprietary Palit modification yields to the reference one because of lower memory frequency. Overall, the new solution is no revelation to us, as it continues to perform equally fast with its primary competitor – Radeon HD 4850.