Articles: Graphics
 

Bookmark and Share

(6) 
Pages: [ 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 ]

Testbed and Methods

During our comparative testing of the PowerColor X1950 Pro SCS2 graphics card we used the standard hardware test platforms:

  • AMD Athlon 64 FX-60 CPU (2.60GHz, 2x1MB L2)
  • ABIT AN8 32X mainboard (nForce4 SLI X16) for Nvidia GeForce cards
  • ASUS A8R32-MVP Deluxe mainboard (ATI CrossFire Xpress 3200) for ATI Radeon cards
  • OCZ PC-3200 Platinum EL DDR SDRAM (2x1GB, CL2-3-2-5)
  • Maxtor MaXLine III 7B250S0 (Serial ATA-150, 16MB buffer)
  • Creative SoundBlaster Audigy 2 sound card
  • Enermax Liberty 620W power supply (ELT620AWT)
  • Dell 3007WFP monitor (30”, 2560x1600 max display resolution)
  • Microsoft Windows XP Pro SP2, DirectX 9.0c
  • AMD Catalyst 7.3
  • Nvidia ForceWare 101.02 for GeForce 8600 GTS
  • Nvidia ForceWare 93.71 for GeForce 7900

Since we believe that the use of tri-linear and anisotropic filtering optimizations is notjustified, the graphics card drivers were set up in standard way to provide the highest possible quality of texture filtering.

ATI Catalyst:

  • Catalyst A.I.: Standard
  • Mipmap Detail Level: High Quality
  • Wait for vertical refresh: Always off
  • Adaptive antialiasing: Off
  • Temporal antialiasing: Off
  • High Quality AF: On
  • Other settings: by default

Nvidia ForceWare:

  • Texture Filtering: High quality
  • Vertical sync: Off
  • Trilinear optimization: Off
  • Anisotropic optimization: Off
  • Anisotropic sample optimization: Off
  • Gamma correct antialiasing: On
  • Transparency antialiasing: Off
  • Other settings: by default

We selected the highest possible graphics quality level in each game, without modifying the games configuration files. Performance was measured with the games’ own tools or, if not available, manually with Fraps utility. We also measured the minimum speed of the cards where possible. We performed tests in 1280x1024/960, 1600x1200 and 1920x1200/1440 resolutions.

Since PowerColor X1950 Pro SCS3 belongs to pretty high-performance graphics solutions, we tested in “eye candy” mode everywhere where it was possible without disabling HDR or Shader Model 3.0 improving the image quality. We enabled FSAA and anisotropic filtering from the game’s menu. If this was not possible, we forced them using the appropriate driver settings of ATI Catalyst and Nvidia ForceWare. Since our today’s hero is equipped with a passive cooling system, we didn’t test its overclocking potential, and all the data below were obtained at nominal GPU and memory frequencies.

Besides the PowerColor X1950 Pro SCS3 we have also included the following graphics cards into our test session:

For our tests we used the following games and benchmarks:

First-Person 3D Shooters

  • Battlefield 2142
  • Call of Juarez
  • Far Cry
  • F.E.A.R. Extraction Point
  • Tom Clancy’s Ghost Recon Advanced Warfighter
  • Half-Life 2: Episode One
  • Prey
  • S.T.A.L.K.E.R.: Shadow of Chernobyl

Third-Person 3D Shooters

  • Hitman: Blood Money
  • Tomb Raider: Legend
  • Splinter Cell: Double Agent

RPG

  • Gothic 3
  • Neverwinter Nights 2
  • The Elder Scrolls IV: Oblivion

Simulators

  • X3: Reunion

Strategies

  • Command & Conquer 3
  • Company of Heroes
  • Supreme Commander

Synthetic Benchmarks

  • Futuremark 3DMark05
  • Futuremark 3DMark06
 
Pages: [ 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 ]

Discussion

Comments currently: 6
Discussion started: 05/23/07 01:37:11 PM
Latest comment: 06/30/07 06:02:46 PM

View comments

Add your Comment