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It’s different in the third test: a considerable load on the vertex processors is added to the dynamically generated stencil shadows. But even 6 vertex processors of the Bravo X700 don’t help it beat the GeForce 6600 which has only 3.

The fourth test is the most difficult one as it uses version 2.0 pixel shaders and is complex in terms of geometry. The high frequency of the graphics core and the six vertex processors of the PowerColor Bravo X700 help it surpass the GeForce 6600 in the “pure speed” mode, and keep on the same level in the “eye candy” mode. So, the 3DMark03 tests agree that slow memory is the main performance-limiting factor of the PowerColor Bravo X700.

 
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