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Performance in Third-Person 3D Shooters

Tomb Raider: Legend

The PowerColor HD 2600 Pro 512MB is a little slower than the Radeon HD 2600 Pro that is equipped with 256MB of memory clocked at 500 (1000) MHz. But the overall performance is too low for playing the game normally, just as is the case in S.T.A.L.K.E.R. and Prey.

Splinter Cell: Double Agent

We try to get the highest possible image quality from each game, but Splinter Cell: Double Agent cannot use FSAA and FP HDR simultaneously. That’s why the game was tested with anisotropic filtering only.

The PowerColor gains nothing in Splinter Cell: Double Agent, just like in the other games, from having 512 megabytes of slow memory because the game relies on special effects created by means of complex math1ematical computations in pixel shaders. Alas, we don’t see a playable frame rate even in the lowest of the popular resolutions employed by today’s gamers.

 
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