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Performance in Strategies

Company of Heroes: Opposing Fronts

The new add-on to Company of Heroes is tested in DirectX 10 mode only since it provides the highest quality of the visuals.

The GeForce 9600 GT is 10% ahead of the Radeon HD 4670 at first, but their become equals at 1600x1200. The overall level of performance remains unacceptably low at every resolution, so you’ll have to turn FSAA off and lower the level of detail if you want to play this game on an entry-level graphics card. ATI’s new solution is no breakthrough here, but looks far better than the GeForce 9500 GT 256MB.

Command & Conquer 3: Kane’s Wrath

The add-on to C&C 3: Tiberium Wars brought no changes into the technical aspect of the game. The game still having a frame rate limiter, you should consider the minimum speed of the cards in the first place.

This game can still be of some use for us if we benchmark entry-level graphics cards. The current generation of such cards is so advanced that the difference can only be seen at 1920x1200 or higher resolutions.

Although the difference is small, we can see that the Radeon HD 4670 ensures more comfortable conditions than the GeForce 9600 GT. The GeForce 9500 GT 256MB is too slow even at 1280x1024.

World in Conflict

Having fewer raster back-ends, the Radeon HD 4670 is, however, getting closer to the GeForce 9600 GT as the resolution grows up. The gap shrinks from 25% at 1280x1024 to 6-7% at 1920x1200. Nvidia’s cards may have problems with memory management. The new solution from ATI is ahead of the GeForce 9500 GT 256MB by 6-7% at 1280x1024 to 40% at 1920x1200.

The overall level of performance is very low, though. You can’t play the game on these cards at the highest graphics quality settings and with 4x MSAA.

 
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