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Performance in Third-Person 3D Shooters

Splinter Cell: Pandora Tomorrow

The RADEON X700 XT and the GeForce 6600 GT are fighting with each other in this game, while the PowerColor X700 PRO is following them closely. This game came to the PC platform from game consoles, so its textures and geometry are deficient, but the speed of its numerous pixel shaders directly depends on the GPU frequency, and the core frequency of the PowerColor card is considerably lower than that of the RADEON X700 XT or of the GeForce 6600 GT.

Prince of Persia: Sands of Time

There are few complex pixel shaders here, but this is compensated with beautiful textures and rather complex geometry. The insufficient size of the texture caches of the PowerColor X700 PRO and X700 XT must have affected the performance of these cards in this test, or the problem may be hiding somewhere in the driver. The difference between the RADEONs is small, amounting to 6fps with the absolute speeds being about 80-90fps.

 
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