Unreal Tournament 2004
The cards have virtually the same speed in low resolutions. it is a pretty CPU-dependent game, and besides, the contemporary mainstream solutions are pretty fast today, anyway. In 1600x1200, however, the PowerColor card falls behind the others because of its somewhat lower clock rates.
We can observe the difference between the cards more clearly after turning on full-screen anti-aliasing and anisotropic filtering. The PowerColor X700 PRO is slower than the GeForce 6600 GT in low resolutions, but challenges it in 1600x1200.
The difference between the participating cards is more conspicuous on the Metallurgy level, and the PowerColor X700 PRO is lagging behind the GeForce 6600 GT. The gap becomes wider in high resolutions.
The PowerColor card looks better in the “eye candy” mode, running as fast as the GeForce 6600 GT. Again we see that ATI’s new-generation GPU architectures are well optimized for full-screen anti-aliasing and anisotropic filtering.