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Performance in Simulators

Colin McRae Rally 2005



This racing simulator with simple pixel shaders used to run very fast on the RADEON X8 architecture. The PowerColor X800 GTO confirms the point by leaving the GeForce 6800 behind in all the test modes, but it is still slower than the GeForce 6800 GS that only meets competition from the 16-pipelined RADEON X800 XL. The game isn’t very hard, but the performance of the PowerColor X800 GTO is insufficient for normal play in 1600x1200 resolution with enabled FSAA and anisotropic filtering.

 
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