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The third test has nothing new to tell us, although its geometry is more complex than that of the second test. The PowerColor X800 GTO just seems to be a little more confident in the “eye candy” mode.



Thanks to its high speed of execution of version 2.0 pixel shaders, the PowerColor X800 GTO manages to have the same “pure speed” as the GeForce 6800 GS has, but the NVIDIA-based card is ahead as soon as we turn on FSAA and anisotropic filtering, and the PowerColor can overtake it only through overclocking.

So, it’s all correct in 3DMark03: the GeForce 6800 GS is much faster than the PowerColor X800 GTO in three tests out of four and has the same performance in the fourth one, so it deserves the overall victory. The hero of this review has to content itself with the third place, right behind the RADEON X800 XL.

 
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