The PowerColor X800 GTO VIVO scores just over 4500 points in the newer 3DMark, while the GeForce 6800 GS scored over 5000 and the RADEON X1600 XT, whose architecture is optimized for efficient processing of very complex shaders, reached the 5200 points mark. On the other hand, the GeForce 6800, the direct rival to the RADEON X800 GTO, could not score even 4000 points. But let’s examine the situation in more detail.
The PowerColor X800 GTO VIVO is far ahead of the GeForce 6800 in the “pure speed” mode, but sinks to its level at the “eye candy” settings, despite its more advanced memory subsystem. Unfortunately, we couldn’t test the GeForce 6800 in high resolutions because the benchmark requires 256MB of graphics memory to launch in high display modes with enabled FSAA and anisotropic filtering. The GeForce 6800 GS only meets some competition from the RADEON X1600 XT in 3DMark05.