Version 2.0 pixel shaders are executed very quickly on the RADEON X8 architecture, so the PowerColor X800 GTO feels at ease in Far Cry. Its performance only goes below playable level in 1600x1200 resolution of the “eye candy” mode. The GeForce 6800 can’t compete at all with the described product, mostly due to the slow memory, but NVIDIA’s newer GeForce 6800 GS card is only second to the 16-pipelined RADEON X800 XL in this test.
Graphics cards with Shader Model 3.0 support have an advantage on the Research map where per-pixel lighting is created by means of such shaders. The gap between the PowerColor X800 GTO and the GeForce 6800 is smaller as a consequence. The difference amounts to 2fps only in 1600x1200 resolution.