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F.E.A.R.

It’s for the first time in this test session that we see the quad-SLI system getting on top. At last we’ve got some advantage from having four GPUs in one graphics subsystem. The quad-SLI enjoys a 30% advantage over the single card and a 20% advantage over the Radeon X1950 XTX CrossFire. The latter yields a comfortable frame rate, too, and also provides a higher image quality with its advanced anisotropic filtering algorithm.

The quad-SLI system performs successfully in 8x FSAA mode, too. It gives you over 60fps in 1600x1200 which is quite a comfortable speed.

The multi-GPU systems are both not fast enough for you to play the game comfortably at the hardest FSAA settings. You can note, however, that the GeForce 7950 quad-SLI system is ahead in 1280x1024 resolution, but the Radeon X1950 XTX CrossFire gains the lead in the higher display modes thanks to its faster memory as well as to its less resource-consuming 14x Super AA.

Tom Clancy’s Ghost Recon Advanced Warfighter

The deferred rendering technique makes it impossible to enable FSAA in this game, so we can only give you the numbers for the anisotropic filtering mode.

The GeForce 7950 quad-SLI is again as fast as the single GeForce 7950 GX2 whereas the Radeon X1950 XTX CrossFire feels at ease even in 1920x1200 resolution. ATI’s solution is nearly 80% efficient, a very high percent, especially considering the zero performance growth you have with the GeForce 7950 quad-SLI here.

 
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