Performance in RPG
The Elder Scrolls IV: Oblivion
The GeForce 7 architecture doesn’t permit to use HDR (FP16) and FSAA at the same time, so we only benchmarked the game with anisotropic filtering. Without HDR, the game loses heavily in its visual appeal. As usual, we measured the speed manually with the Fraps utility, so the numbers may be somewhat inaccurate.
The Radeon X1950 XTX CrossFire platform delivers superb performance in all resolutions. Nvidia’s GeForce 7950 GX2 is slower, yet allows playing the game comfortably at 1920x1200. The results of the GeForce 7950 quad-SLI subsystem are unsatisfactory: it is in two resolutions slower than and in one resolution equal to the single GeForce 7950 GX2.
To remind you, this test is performed in Oblivion’s closed environments like houses, dungeons, etc. The game becomes much more demanding as soon as you go out.
The Radeon X1950 XTX CrossFire is the only solution here that provides a really comfortable speed in the open scenes of TES IV. The GeForce 7950 GX2, working in the max-quality texture filtering mode, has rather good results, too.
The results of the quad-SLI configuration suggest that this technology needs to be improved more.
The GeForce 7950 quad-SLI system offers a performance gain of over 100% in high resolutions. This helps it achieve a 50% lead over the Radeon X1950 XTX CrossFire. Unfortunately, it is only a second case (Prey was the first) we’ve seen so far that quad-SLI technology works so perfectly.
The quad-SLI subsystem is successful in 8x SLI AA mode, too. Titan Quest isn’t a very demanding game, though. It’s different to see the difference between 40fps and 60fps in this game due to the specifics of its genre. The basic requirement here is that the frame rate was never lower than 25fps.
Owners of premium-class multi-GPU solutions can try to enable the highest available full-screen antialiasing modes. The 1920x1200 resolution is an exception, but it is yet not very popular on gaming computers.