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3DMark06

Although professional accelerators are hardly ever used for gaming, we decided to include the results of the gaming FutureMark 3DMark06 testing suite. The thing is that unlike modeling applications, this benchmark can best of all estimate the computational potential of the GPU involved in active shader processing.

Here we finally reveal the fact that gaming workload is dramatically different from the workload in professional OpenGL applications. The performance picture in 3DMark06 is completely different from what we have seen before, because this test is sensitive not that much to triangles drawing or texturing speed, but mostly to processing of shaders that are barely used in professional graphics at all.

 
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