Although professional graphics accelerators are hardly ever used for games, we decided to still run the FutureMark 3DMark06 test. The thing is that unlike 3D modeling applications, this benchmark allows to better estimate the computational power of the GPU used for shader processing.
This is where we see clearly that the gaming workload is absolutely different from the workload created by professional OpenGL applications. The performance of our testing participants in 3DMark06 doesn’t resemble anything we discussed today. As we have already mentioned, this test doesn’t care about the triangles processing and texturing speed: all it needs is high shader performance, and we know that shaders aren’t that widely spread in professional tasks.