For another time, the results in all three resolutions in Tron 2.0 game demonstrate a clear limitation of performance by the system’s CPU.
Fortunately, the enablement of anisotropic filtering and full-scene antialiasing draws a pretty interesting picture.
The victory of the new ATI RADEON X800-series seems to be more than solid. In the Tron 2.0 game the graphics engine relies on complex geometry with high overdraw as well as pixel shaders, but not on tough textures. Basically, it’s very natural that ATI’s products perform excellently here.