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3D First-Person Shooters

RTCW: Enemy Territory

In “raw-speed” mode with no full-scene antialiasing and anisotropic filtering enabled, all results seem to be limited by the power of central processing unit as well as system in general. Nevertheless, there is some slight performance advantage of the GeForce 6800 Ultra over the remaining cards in the Return to Castle Wolfenstein game.

When the full-scene antialiasing and anisotropic filtering are enabled, NVIDIA’s GeForce 6800 Ultra leaves the RADEON X800 XT behind by a tiny margin.

If we disable the optimizations of trilinear-filtering from NVIDIA’s control panel, the NV40 product will lose the battle against the RADEON X800 XT technology. We should bear in mind that graphics cards based on ATI’s chips also have quite some optimizations of trilinear filtering that cannot be disabled; for instance, when both anisotropic and trilinear filtering modes are turned on, the trilinear filtering will only be present on the first texture layer.

We honestly think that there is no point to talk much about performance of the previous generation GPUs and VPUs – they lag behind the leaders by a huge gap.

 
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