Performance in First-Person 3D Shooters
Call of Duty: World at War
Starting from version 1.3 the game allows to record and reproduce a demo. Unfortunately, this method does not report the bottom frame rate.
The new card has a good start, proving that new-generation single-chip solutions are quite competitive to dual-chip cards of the previous generation. The Radeon HD 5870 is either ahead of the Radeon HD 4870 X2 or comparable to it. It also looks good against the GeForce GTX 295 except for 2560x1600 where Nvidia’s solution is obviously faster. Anyway, the Radeon HD 5870 makes the game playable at that resolution, too, while being quieter than the Radeon HD 4870 X2 and considerably more economical.
GPU generations come and go but the dream of a comfortable speed in Crysis at the highest graphic quality settings remains a dream. For all its 1600 ALUs, 80 texture and 32 raster processors, the Radeon HD 5870 gives up even at 1680x1050, being unable to maintain a comfortable bottom speed. We have to wait for a Radeon HD 5870 X2. Take note that the GeForce GTX 295 is somewhat faster at 1280x1024, but this makes no practical difference between the two cards.
Enemy Territory: Quake Wars
We disabled the integrated frame rate limiter in the game console for the sake of comparing the cards. The game’s built-in benchmarking options do not provide information about the bottom speed, so there is no such info in the diagrams.
The new Radeon HD 5870 is somewhat better than its dual-processor predecessor in this game, but slower than the GeForce GTX 295 at low resolutions. There is no point in making comparisons here, though. The game is perfectly playable at any resolution because each card is faster than the integrated frame rate limit set at 30fps.