Articles: Graphics
 

Bookmark and Share

(38) 
Pages: [ 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 ]

Fixed T&L Emulation

The scene is not complex enough to take real advantage of the extended options offered by RADEON X1300 PRO for vertex shaders processing. Just like in a number of other geometric benchmarks it yields to GeForce 6600 and RADEON X700 here.

However, with 8 light sources RADEON X1300 PRO is slightly ahead of GeForce 6600, although it is still behind RADEON X700.

The new ATI solution does pretty well in the point sprites modeling test in almost all resolutions.

 
Pages: [ 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 ]

Discussion

Comments currently: 38
Discussion started: 10/06/05 12:54:52 AM
Latest comment: 12/16/06 07:48:37 AM

View comments

Add your Comment