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Performance in Third-Person 3D Shooters

Prince of Persia: Warrior Within

As we have already pointed out in our previous articles this game is very rich in textures and relatively simple pixel shaders. RADEON X1600 XT works pretty well with pixel shaders however the scenes with multiple textures involved are a real pain for it, because it has only 4 TMUs onboard. As a result, the newcomer runs only as fast as RADEON X700 PRO and GeForce 6600 GT in Prince of Persia: Warrior Within . By the way, the GeForce 6600 GT features only 4 rasterization units (ROP).

Splinter Cell: Chaos Theory

In Chaos Theory RADEON X1600 XT performs very successfully, although it still cannot really compete with 16-pipeline solutions, which boast much higher computational power. Besides, RADEON X800 XL doesn’t support Shader Model 3.0, which partially explains its relatively high scores. In general, the new RADEON X1600 XT runs at the performance level of GeForce 6800 in pure speed as well as eye candy mode. The texturing speed doesn’t matter that much in this game, and the pixel shader performance of our hero is quite high, as we have already seen in theoretical benchmarks, especially if we compare its results against RADEON X700 PRO. I would also like to stress that ATI’s new solution boasts much higher minimum performance in all resolutions than any of the NVIDIA competitors. It should be the high clock frequency that does the trick.

 
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