ATI RADEON X1600 XT: Mainstream Performance Redefined Once Again?. Page 16
[10/07/2005 06:19 PM | Graphics]
by Alexey Stepin , Yaroslav Lyssenko, Anton Shilov
Besides releasing the high-end RADEON X1800-series, ATI Technologies unveiled its RADEON X1600 family of products, which are aimed at the mainstream market. The company says it has redefined the market of the most widely deployed graphics cards by offering a new level of performance and expanding the list of capabilities. But is it a correct statement? We attempt to find out with the help of over 20 benchmarks!
Performance in Real-Time Strategies
Due to high pixel shader performance, RADEON X1600 XT proves quite fast in real-time strategies. At least it doesn’t fall that far behind RADEON X800 XL in Perimeter game, in both: pure speed and eye candy modes. I think it could have performed even better than that if it only had more TMUs. I am strongly confident that by limiting the number of texturing units to only 4 ATI created a potential serious bottleneck for its RV530, which is in our case connected with the very low fillrate. High GPU frequency can partially make up for that, but it is not enough in some cases. Note, however, that the Perimeter results were taken manually, so they may be not absolutely exact.
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